11/1/2022 0 Comments Smash melee the ultimate spacie![]() ![]() On the other hand, if the opponent recognizes what’s going on, they can choose to wait in the corner. This means that staying at roll distance is necessary to punish rolling on reaction. If the opponent can roll past Cloud, they can completely recover stage control by reversing the positions. Rolling, in particular, is the option that warrants the most attention. The opponent has several viable options to escape the corner. Keep them there and try to rack up as much damage as possible. With the opponent in disadvantage, the goal is simple. It’s worth going into training mode to figure out what each move combos into. From a grab, throw the opponent into the nearest corner with a back or forward throw. For example, if a back air hits, try doing a combo into a side special or side tilt. Perform a down tilt by tilting the left stick down and pressing the attack button.Ĭonverting a hit into an advantaged position will look different for every move. If they’re waiting just outside of its range to look for an opening, consider closing the gap with a dash attack or down tilt. If they’re blocking it with their shield, consider grabbing them. There are so many different options that listing them all would be fruitless, and it’s something best learned through experience and critical thinking. It’s essential to pay attention to how the opponent responds to spaced back airs. Remember, it’s important to space so that the back air hits from as far as possible! Aerial attacks are safer when done lower to the ground, so try to delay them as much as possible. Alternatively, the last two inputs can be performed simultaneously by flicking the right stick opposite Cloud’s facing direction. With Cloud’s back turned to the opponent, jump, tilt the stick opposite your facing direction, and press attack. This makes it so that even if the opponent blocks an attack with their shield or avoids it entirely, it’s unlikely that they’ll be able to punish afterward.Ĭloud’s go-to attack in neutral is going to be his back air. For Cloud, this is just the range where he can hit the opponent with the very tip of his attacks. Spacing is just staying at a range where one’s attacks are most effective. There are a lot of nuances that go into playing a neutral position, but the most important thing to keep in mind as a Cloud player is spacing. This can be taken advantage of, making the cornered position an advantage. If a player can’t move away from their opponent, they won’t be able to escape the range of their opponent’s attacks.Ī majority of attacks cannot be reacted to, which forces the cornered player to act preemptively to avoid getting hit. This is almost strictly because of the ability to move away from the opponent. More stage means more stage control, and less stage means less stage control. What constitutes a disadvantageous position is based on “stage control.” Stage control is the amount of space controlled by a player and can be kept track of using the amount of stage behind either player. Your goal in the neutral is to hit the opponent to put them into a disadvantageous position. This means that both players have equal space to move around, and neither has an advantage based on where they are. When the match starts, players are in a “neutral” position. With that said, this guide will lay out everything an up-and-coming Cloud player needs to know to succeed in Smash Ultimate. His long-ranged attacks with the Buster Sword make him an incredible threat in most positions. It also represents a welcome return to tradition, with Sparg0 forgoing the increasingly popular Pyra & Mythra for the character that started it all for him-Cloud.Ĭloud is a highly underrated character in Smash Ultimate. Sparg0’s impressive first place finish in the recent Smash Ultimate Summit 4 amazed many onlookers. ![]()
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